RETROPOLIS / DEVLOG

DERRIÈRE LA VILLE.

Choix de design, carnets de développement et histoires du studio. Les articles sont en anglais.

The Retropolis map with buildings to claim around the player

AI Coding Agents on a Live Game: Faster, Inside Guardrails

Claude Code and Codex on a live game: one shared rule file, scoped skills, hooks and CI that check, and explicit approval before anything touches production.

The Retropolis App Store header: two rival characters face off on either side of the logo

Our Store Listing Is Built Like the Game

Localized store screenshots, iOS 27 header art and a preview video rendered from real captures by in-house tools, plus the bug that hid four languages.

Three frames from Retropolis promo videos: a café bought on the real map, a night map with Halloween markers, and a vault being cracked

Making Our Social Videos in Code with Remotion

How we build TikTok, Reels and Shorts promos as React code with Remotion: real gameplay, the real map, cuts on the beat, and AI kept to three jobs.

Real-World Buildings Without Breaking the Bank

Real-World Buildings Without Breaking the Bank

How we replaced expensive API calls and a 40GB database with 4.6GB of compressed files on object storage — serving millions of real-world places for pennies.

Kill Your Darlings: What Analytics Taught Us About Akiko

Kill Your Darlings: What Analytics Taught Us About Akiko

How a fire-and-forget analytics setup revealed that one of our most elaborate features was being ignored — and what we did about it.

Discord as a Dev Tool, Not Just a Chat Room

Discord as a Dev Tool, Not Just a Chat Room

How we turned our Discord server into a feedback loop, QA pipeline, and automated ops dashboard — with a bot called Milo at the center of it.

What an Early Access Beta Actually Teaches You

What an Early Access Beta Actually Teaches You

Running a closed beta isn't about finding bugs. It's about discovering what you got wrong before it's too late to fix it.

Every Mechanic Tells a Story

Every Mechanic Tells a Story

How we designed Retropolis so that every game system is both a mechanic and a piece of the world — and why that interconnection is what makes the game feel coherent.

Introducing the Retropolis Devlog

Introducing the Retropolis Devlog

Welcome to the Retropolis development blog. We're building a cyberpunk location-based strategy game, and this is where we'll share the technical journey.