Vision and action range

Vision determines what appears around you. Action range determines what you can collect or interact with. Moving the camera does not move your character. Teleportation changes your in-game position within the card’s limit.

The Season 12 reference starts with 300 m vision and 150 m action range. Equipment and Voss’s Beat raise vision up to the usual 800 m ceiling; Eye Drops add their temporary distance after that ceiling. Radar temporarily increases action range. Permanent equipment range uses the remaining space up to your vision radius.

Collecting loot

  • Map pickups contain Coins, Cash or a choice of cards. For a card pickup, browse the three offers and choose one.
  • Your deck must have room for new cards. A full deck blocks new pickups; using or discarding cards frees space.
  • Every 50 pickups grant 1 Reputation, with no daily limit; the count carries over between sweeps. Equipment can change density, coin value, rarity and card weights.
  • New generations refresh the map each game turn. Airdrop makes already collected resources available again with the same content; it does not reroll them.

RetroMagnet

RetroMagnet sweeps collectibles within action range. Cards still use the choice screen. Without Retropass, there is a five-minute cooldown between sweeps and no daily limit. Retropass removes this cooldown. An empty sweep does not start it.

Extra card copies

Equipment can roll an extra copy of a collected card. Chosen cards get deck space first; bonus copies only fill remaining space. Teleportation, Abandoned Suitcase, Renovation, Overcharge and Airdrop cannot duplicate.

Season 12 reference. Balance values may change; the prices, timers and rewards shown in the game take precedence.