Game wiki / 12
THE STREET MANUAL.
Every system. Every advantage. Learn the rules, then make your move.
20 articles
Getting started
Your first cards, your first building and your first Reputation.
Read the rules
Map & collectibles
The difference between what you can see and what you can reach.
Read the rules
Buildings & income
Turn real places into a portfolio with its own costs, timers and income.
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Traits, defence & Sabotage
Three trait slots let you shape a property’s income and defence.
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Cards & your deck
One-use actions, temporary bonuses and lasting building traits.
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Hold-ups & protection
Pick a target, know the risks and understand the payout.
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Missions & map contracts
Meet Rex and Cipher, follow a route and claim your promised reward.
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Items & equipment
Forty models, fixed rarities and rolls that stay yours.
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Specialisations
Spend up to 150 seasonal points across 360 ranks.
Read the rulesReputation & levels
One seasonal number determines your level, league and ranking.
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Leagues & ranking
Fixed milestones reward your progress as soon as you reach them.
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Gangs
A crew with its own chat and a ranking of its members’ combined Reputation.
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Currencies & the shop
Know what you earn, what you spend and what survives a season.
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Trading, sales & auctions
Trade the exact item you found, or sell a property you have held.
Read the rulesClock-In & Daily Deals
A daily reward calendar with a free lane and an extra Retropass lane.
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Consumables
Four temporary boosts. One running effect per family.
Read the rulesSeasons & resets
A fresh competitive start, with a permanent record of what you achieved.
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Achievements & titles
Permanent milestones that reward achievement points and exclusive titles.
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Events & Card Fusion
Temporary rules shown by the event badge and its countdown.
Read the rulesAccount, settings & chat
Keep your progress accessible and stay in touch with your crew.
Read the rulesSeason 12 reference. Balance values may change; the prices, timers and rewards shown in the game take precedence.