Season 12 / Field notes
A NEW WAY TO MAKE YOUR NAME.
A new progression system, a deeper property economy and more ways to build your character. Your guide to Season 12 starts here.
Reputation & levels
Reputation now drives player levels and rankings. Every rewarded action pays in full, with no daily cap.
02Leagues & ranking
Seven leagues unlock immediate rewards. Your highest league leaves a permanent season badge.
03Items & equipment
Thirty-eight models with fixed rarities and rolled affix values. Equip three items, with no item levels, crafting or affix rerolls.
04Buildings & income
Twenty-three building types in eight families. Each paid upgrade adds one level through a timed construction job.
05Missions & map contracts
Accept a contract directly on the map: Rex deliveries and tours, or Cipher recoveries, with one active slot.
06Specialisations
Three branches, 360 ranks and a maximum budget of 150 points. Allocate, refund and save your build.
07Cards & your deck
Renovation finishes a building's running upgrade at once. Profits and Greed have stack ceilings; traits and Overcharge reshape properties.
08Clock-In & Daily Deals
Clock-In follows the season calendar, with free and Retropass rewards, streak tracking and daily deals.
09Consumables
Combine vision, deck capacity, map coin value and Reputation boosters. Different families can run together; stock survives season rollover.
10Achievements & titles
Achievement milestones grant permanent points and titles. Cash rewards move to leagues and other reward channels.
11Currencies & the shop
A clearer role for Coins and Cash. Sell unwanted equipment for Coins; discover the revised shop and Starter Pack.
12Gangs
Gangs become crews: roles, a private chat and a ranking of the members' combined Reputation. Territories, factions, gang talents and gang levels are gone.
13Seasons & resets
Seasonal competition resets. Cash, cosmetics, achievements, consumables and your season record remain.