Season 12 / Field notes

A NEW WAY TO MAKE YOUR NAME.

A new progression system, a deeper property economy and more ways to build your character. Your guide to Season 12 starts here.

Season 12 · Now live
01

Reputation & levels

Reputation now drives player levels and rankings. Every rewarded action pays in full, with no daily cap.

02

Leagues & ranking

Seven leagues unlock immediate rewards. Your highest league leaves a permanent season badge.

03

Items & equipment

Thirty-eight models with fixed rarities and rolled affix values. Equip three items, with no item levels, crafting or affix rerolls.

04

Buildings & income

Twenty-three building types in eight families. Each paid upgrade adds one level through a timed construction job.

05

Missions & map contracts

Accept a contract directly on the map: Rex deliveries and tours, or Cipher recoveries, with one active slot.

06

Specialisations

Three branches, 360 ranks and a maximum budget of 150 points. Allocate, refund and save your build.

07

Cards & your deck

Renovation finishes a building's running upgrade at once. Profits and Greed have stack ceilings; traits and Overcharge reshape properties.

08

Clock-In & Daily Deals

Clock-In follows the season calendar, with free and Retropass rewards, streak tracking and daily deals.

09

Consumables

Combine vision, deck capacity, map coin value and Reputation boosters. Different families can run together; stock survives season rollover.

10

Achievements & titles

Achievement milestones grant permanent points and titles. Cash rewards move to leagues and other reward channels.

11

Currencies & the shop

A clearer role for Coins and Cash. Sell unwanted equipment for Coins; discover the revised shop and Starter Pack.

12

Gangs

Gangs become crews: roles, a private chat and a ranking of the members' combined Reputation. Territories, factions, gang talents and gang levels are gone.

13

Seasons & resets

Seasonal competition resets. Cash, cosmetics, achievements, consumables and your season record remain.

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