The season cycle
A season runs between the dates shown in the app. During it, earn Reputation, reach leagues and compete on personal and gang rankings. Your final rank, league and Reputation are archived when it ends. Season length is configured; do not assume every season has the same number of days.
What resets
- Personal Reputation returns to zero and your level to one. Seasonal Specialisation allocations and related loadouts reset.
- Coins, cards, inventory items, equipped items and equipment sets reset.
- Buildings, ownership records and marketplace listings reset.
- Gang scores restart at 0 once the season’s gang ranking is archived. Synchronise into the new season before taking new actions.
What you keep
- Cash, owned cosmetics, achievement progress, achievement points, unlocked titles and season badges.
- Your account, gang membership and season record. Retropass keeps its actual expiry date.
- Consumable stock, unexpired consumable effects and uncollected consumable rewards.
- Uncollected league and Starter Pack rewards. Seasonal contents of the pack are paid in the season of collection.
- Clock-In history and best streak; consecutive last-day and first-day claims keep the streak.
- Purchased Specialisation loadout slots remain unlocked, but their names and allocations reset. Active map contracts end; their history remains in the previous season.
Rewards at the right time
League rewards become available when each league is reached, with no extra league payout at season end. Ranking achievements progress from the final result. Seasonal Reputation and level-up rewards do not carry over, so collect your earned rewards while that season is active.
Season 12 reference. Balance values may change; the prices, timers and rewards shown in the game take precedence.