RETROPOLIS / DEVLOG

DIETRO LA CITTÀ.

Scelte di design, note di sviluppo e storie dallo studio. Gli articoli sono in inglese.

The Retropolis map with buildings to claim around the player

AI Coding Agents on a Live Game: Faster, Inside Guardrails

Claude Code and Codex on a live game: one shared rule file, scoped skills, hooks and CI that check, and explicit approval before anything touches production.

The Retropolis App Store header: two rival characters face off on either side of the logo

Our Store Listing Is Built Like the Game

Localized store screenshots, iOS 27 header art and a preview video rendered from real captures by in-house tools, plus the bug that hid four languages.

Three frames from Retropolis promo videos: a café bought on the real map, a night map with Halloween markers, and a vault being cracked

Making Our Social Videos in Code with Remotion

How we build TikTok, Reels and Shorts promos as React code with Remotion: real gameplay, the real map, cuts on the beat, and AI kept to three jobs.

Real-World Buildings Without Breaking the Bank

Real-World Buildings Without Breaking the Bank

How we replaced expensive API calls and a 40GB database with 4.6GB of compressed files on object storage — serving millions of real-world places for pennies.

Kill Your Darlings: What Analytics Taught Us About Akiko

Kill Your Darlings: What Analytics Taught Us About Akiko

How a fire-and-forget analytics setup revealed that one of our most elaborate features was being ignored — and what we did about it.

Discord as a Dev Tool, Not Just a Chat Room

Discord as a Dev Tool, Not Just a Chat Room

How we turned our Discord server into a feedback loop, QA pipeline, and automated ops dashboard — with a bot called Milo at the center of it.

What an Early Access Beta Actually Teaches You

What an Early Access Beta Actually Teaches You

Running a closed beta isn't about finding bugs. It's about discovering what you got wrong before it's too late to fix it.

Every Mechanic Tells a Story

Every Mechanic Tells a Story

How we designed Retropolis so that every game system is both a mechanic and a piece of the world — and why that interconnection is what makes the game feel coherent.

Introducing the Retropolis Devlog

Introducing the Retropolis Devlog

Welcome to the Retropolis development blog. We're building a cyberpunk location-based strategy game, and this is where we'll share the technical journey.