How an item is made

The catalogue has 16 Common, 12 Rare and 10 Legendary models. Each model has a fixed rarity and all its listed affixes. Each affix rolls independently within its inclusive integer range; the values stay fixed through equipment changes, sale and trade. There are no item levels, rarity upgrades or affix rerolls.

The weighted pool is approximately 80% Common, 15% Rare and 5% Legendary. Individual models have different weights. A model’s level requirement is independent of your level when you find it.

Three slots

  • Equip at most three items, in any slot, with no duplicate model equipped.
  • Current Common models require player level 1, Rare models level 5, Legendary models level 10. You may obtain, trade or sell an item below its requirement.
  • Only equipped affixes apply. Press and hold a value in the app to compare its roll with that model’s bounds.
  • Save equipment sets to switch combinations quickly. A locked item prevents equipping its set; missing items are reported.

Find, protect and sell

Obtain items through Abandoned Suitcase cards, Supply Crates, Cipher retrievals and configured rewards. Suitcases require room for their full batch. Supply Crates roll their equipment before you collect the reveal.

Favorite items are protected from direct sale and marketplace listing. Equipped items cannot be sold. Direct sale also protects saved-set items; marketplace listing removes a listed item from its saved sets. Direct sale pays the displayed model price in Coins, with no inflation. If no price is configured, sale is unavailable.

Choose bonuses for your next move

Income bonuses add to the relevant building coefficient; family bonuses only affect matching buildings. The diversification effect counts at most ten distinct owned types. Upgrade discounts from equipment cap at 50%; Hold-up damage reduction and listing fee reductions cap at 90%. Contract bonuses freeze at acceptance.

Equipment and saved sets reset with the season. Earned achievement progress and cosmetics remain.

Equipment catalogue

Swipe the table to see all columns.

ModelRarityLevelAffix ranges
RadarCommon1Vision range bonus: 25–40 m
Hard HatCommon1Upgrades finished per Renovation card: 1 upgrades · Renovation card drop rate: 25–40 %
Mad Scientist's CoatCommon1Teleportation card distance: 25–40 % · Teleportation card drop rate: 10–15 %
Courier BagCommon1Deck size: 20–30 · Vision range bonus: 10–20 m
Burner PhoneCommon1Contract coin rewards: 15–25 %
ToolboxCommon1Building upgrade cost: 8–12 % · Compromised building repair cost reduction: 15–25 %
Gold Miner's HelmetCommon1Value of collectible coins around you: 15–25 % · Density of collectible coins around you: 5–10 %
Gangster FedoraCommon1Hold-up card drop rate: 20–30 % · Critical hit chance during hold-ups: 3–5 %
PadlockCommon1Surveillance card duration: 6–12 turns · Surveillance card drop rate: 20–30 %
Pocket CalculatorCommon1Easy Money card bonus effect: 20–35 % · Easy Money card drop rate: 10–15 %
SneakersCommon1Action range bonus: 15–25 m · Vision range bonus: 10–20 m
Piggy BankCommon1Greed card duration: 4–8 turns · Greed card drop rate: 20–30 %
Chef's ApronCommon1Food & Drink building income: 15–25 %
Shopkeeper's KeysCommon1Commerce building income: 15–25 %
Access BadgeCommon1Business building income: 10–20 %
Library CardCommon1Knowledge building income: 15–25 %
Night Vision GogglesRare5Critical hit chance during hold-ups: 8–12 % · Hold-up critical multiplier: 40–60 % · Vision range bonus: 10–20 m
Hacker KitRare5Easy Money card drop rate: 25–40 % · Easy Money card bonus effect: 75–100 % · Sabotage card drop rate: 15–20 % · Sabotage compromise duration: 12–24 hours
Gold Miner's OutfitRare5Value of collectible coins around you: 30–40 % · Greed card duration: 8–12 turns · Maximum Greed bonus: 20–30 %
Tommy GunRare5Critical hit chance during hold-ups: 10–15 % · Hold-up card drop rate: 30–50 % · Sabotage card drop rate: 20–30 %
Inspector's Trench CoatRare5Hold-up loss reduction on your buildings: 20–30 % · Surveillance card duration: 12–24 turns · Compromised building repair cost reduction: 20–30 %
Alchemist's VisorRare5Applies your Greed bonus to Easy Money cards: 30–50 % · Easy Money card bonus effect: 20–30 % · Greed card drop rate: 15–25 %
Concierge BellRare5Hospitality building income: 25–35 % · Entertainment building income: 10–15 %
Tour Guide BadgeRare5Heritage building income: 25–35 % · Transport building income: 10–15 %
Broker's BriefcaseRare5Marketplace listing fee reduction: 15–25 % · Building auction listing fee reduction: 10–20 %
Banker's CufflinksRare5Bank income: 25–35 %
Property DeedRare5Building income per building type you own: 2 % · Building upgrade cost: 5–10 %
Address BookRare5Contract coin rewards: 20–30 % · Chance to double contract rewards: 10–15 %
Reconnaissance DroneLegendary10Vision range bonus: 100–150 m · Density of collectible coins around you: 15–20 % · Density of collectible card packs around you: 15–20 % · Vision range gained from your action range: 25 %
Godfather's RingLegendary10Income boost card drop rate: 80–100 % · Income boost card bonus effect: 1–2 % · Income boost card duration: 6 turns
Neon KatanaLegendary10Ignore surveillance protection during hold-ups: 1 · Hold-up critical multiplier: 95–100 % · Critical hit chance during hold-ups: 10–15 %
Loaded DieLegendary10Chance to collect two cards instead of one: 10–25 % · Bonus card values: 25–100 % · Duration of all cards: 1–3 turns · Chance to collect rarer cards: 25–100 %
Ledger LiningLegendary10Maximum Profits bonus: 100 % · Income boost card duration: 6–12 turns
False-Bottom BagLegendary10Chance to collect two cards instead of one: 50 % · Deck size: 20–30
Watch Stopped at 11:43Legendary10Chance to not consume cards when activated: 25–35 %
Pirate TransmitterLegendary10Action range bonus: 100–150 m · Vision range bonus: 50–100 m
Vault DoorLegendary10Hold-up loss reduction on your buildings: 50–60 % · Surveillance card drop rate: 50–80 % · Compromised building repair cost reduction: 30–40 %
Forged StampLegendary10Chance to double contract rewards: 100 % · Contract coin rewards: 10–20 %

Season 12 reference. Balance values may change; the prices, timers and rewards shown in the game take precedence.