Earned by playing

Reputation replaces both the former player score and XP. It only increases during a season: selling property, losing an auction or being held up never takes it away. Trades, refunds and achievement claims do not grant it.

Season 12 sources

Swipe the table to see all columns.

ActionReputationLimit
Map contractBase 300, route scaling; 200–900 before bonusesNo daily cap
Successful Hold-up120 (+60 critical)No daily cap
Honey Pot defence120No cap
Building purchase300Once per building ownership
Building level reached50 × levelNo daily cap
Sabotage card50No daily cap
Revenue collection20No daily cap
Map pickup1 per 50 pickupsNo cap
Tutorial completion250Once
First objective250 eachOnce each

No daily limits

No action has a daily Reputation allowance: every rewarded action pays in full, at any hour. Map pickups pay little instead of being capped: 1 Reputation per 50 collected, with the remainder carried over between sweeps until the season resets.

Levels without a ceiling

Reaching level n costs 250 × n Reputation until that reaches 6,000 at level 24; every later level, past 50 included, costs 6,000. There is no level cap. Levels unlock equipment, fixed leagues and Specialisation points up to level 50. The ranking compares total Reputation. The total resets to zero next season and the finished result is archived.

Boosts

Double Reputation affects contracts only and is included in their promise. Prestige Cologne is a separate temporary consumable that affects eligible immediate gains and is baked into map contract rewards at claim. It does not boost story mission, tutorial, first objective or admin Reputation rewards.

Season 12 reference. Balance values may change; the prices, timers and rewards shown in the game take precedence.