Earned by playing
Reputation replaces both the former player score and XP. It only increases during a season: selling property, losing an auction or being held up never takes it away. Trades, refunds and achievement claims do not grant it.
Season 12 sources
Swipe the table to see all columns.
| Action | Reputation | Limit |
|---|---|---|
| Map contract | Base 300, route scaling; 200–900 before bonuses | No daily cap |
| Successful Hold-up | 120 (+60 critical) | No daily cap |
| Honey Pot defence | 120 | No cap |
| Building purchase | 300 | Once per building ownership |
| Building level reached | 50 × level | No daily cap |
| Sabotage card | 50 | No daily cap |
| Revenue collection | 20 | No daily cap |
| Map pickup | 1 per 50 pickups | No cap |
| Tutorial completion | 250 | Once |
| First objective | 250 each | Once each |
No daily limits
No action has a daily Reputation allowance: every rewarded action pays in full, at any hour. Map pickups pay little instead of being capped: 1 Reputation per 50 collected, with the remainder carried over between sweeps until the season resets.
Levels without a ceiling
Reaching level n costs 250 × n Reputation until that reaches 6,000 at level 24; every later level, past 50 included, costs 6,000. There is no level cap. Levels unlock equipment, fixed leagues and Specialisation points up to level 50. The ranking compares total Reputation. The total resets to zero next season and the finished result is archived.
Boosts
Double Reputation affects contracts only and is included in their promise. Prestige Cologne is a separate temporary consumable that affects eligible immediate gains and is baked into map contract rewards at claim. It does not boost story mission, tutorial, first objective or admin Reputation rewards.
Season 12 reference. Balance values may change; the prices, timers and rewards shown in the game take precedence.