Buy a place
Open a free slot in your portfolio to browse nearby places. The preview shows the building’s type, starting traits, price and acquisition time. Confirming pays Coins and immediately reserves the slot; the building starts earning once acquisition finishes.
Season 12 has 23 types in eight families. Each type has its own acquisition price, upgrade curve, hourly income and visit value. Rail and local stations are ordinary properties; they do not provide transport. Banks are properties too, not currency storage.
One level at a time
- A paid upgrade buys one level and starts one timer per building. Buildings have no level cap.
- The previous level earns income while work runs. Prices and finish times are fixed when you confirm.
- There is no cancellation or Cash acceleration. Rook’s Hours affects upgrades started after allocation, including those at the 24-hour duration ceiling.
- Renovation finishes the upgrade running on one of your buildings at once. You paid its Coins when you started it. Trait changes and Overcharge stay blocked while work is pending.
- Sale and voluntary auction are blocked during work. Normal Hold-up and Sabotage protections still apply.
When income is earned
Hourly income uses the level, traits and income bonuses present at the opening of that hour. An upgrade completed at 11:30 first changes the 12:00–13:00 payout. Visits use the state at their recorded time; a visitor pays at most once per building per turn.
The game settles earned income when your account syncs, then places it in the pending balance. Collect transfers that balance into your wallet. Sync before selling: unsynced income is not reserved for a former owner, while income already in the pending balance remains collectable.
Ownership and resale
- You can acquire each particular building only once per season, including through auctions. Selling it does not let you buy it back.
- A newly acquired building must be held for 24 hours before direct sale or voluntary auction. Auction immunity may add further restrictions.
- Direct sale pays 75% of the Coins actually invested in purchase and upgrades. Market-value growth does not increase that investment, and neither does a Renovation card.
- A purchase grants 300 Reputation. Each level reached grants 50 × that level. Selling or losing the building never removes earned Reputation.
Building catalogue
Swipe the table to see all columns.
| Type | Family |
|---|---|
| Café | Food & Drink |
| Bakery | Food & Drink |
| Fast Food | Food & Drink |
| Restaurant | Food & Drink |
| Shop | Commerce |
| Grocery Store | Commerce |
| Supermarket | Commerce |
| Office | Business |
| Workshop | Business |
| Bank | Business |
| Bar | Entertainment |
| Club | Entertainment |
| Venue | Entertainment |
| Inn | Hospitality |
| Hotel | Hospitality |
| Museum | Heritage |
| Landmark | Heritage |
| Castle | Heritage |
| School | Knowledge |
| University | Knowledge |
| Library | Knowledge |
| Rail Station | Transport |
| Local Station | Transport |
Season 12 reference. Balance values may change; the prices, timers and rewards shown in the game take precedence.
